Documentation
Interfaces
client.ClientOptions

Interface: ClientOptions<P>

client.ClientOptions

Configuration used for the GraphQL over WebSocket client.

Type parameters

NameType
Pextends ConnectionInitMessage["payload"] = ConnectionInitMessage["payload"]

Properties

connectionAckWaitTimeout

Optional connectionAckWaitTimeout: number

The amount of time for which the client will wait for ConnectionAck message.

Set the value to Infinity, '', 0, null or undefined to skip waiting.

If the wait timeout has passed and the server has not responded with ConnectionAck message, the client will terminate the socket by dispatching a close event 4418: Connection acknowledgement timeout

Default

0

Defined in

src/client.ts:317


connectionParams

Optional connectionParams: P | () => P | Promise<P>

Optional parameters, passed through the payload field with the ConnectionInit message, that the client specifies when establishing a connection with the server. You can use this for securely passing arguments for authentication.

If you decide to return a promise, keep in mind that the server might kick you off if it takes too long to resolve! Check the connectionInitWaitTimeout on the server for more info.

Throwing an error from within this function will close the socket with the Error message in the close event reason.

Defined in

src/client.ts:227


disablePong

Optional disablePong: boolean

Disable sending the PongMessage automatically.

Useful for when integrating your own custom client pinger that performs custom actions before responding to a ping, or to pass along the optional pong message payload. Please check the readme recipes for a concrete example.

Defined in

src/client.ts:325


generateID

Optional generateID: (payload: SubscribePayload) => string

A custom ID generator for identifying subscriptions.

The default generates a v4 UUID to be used as the ID using Math as the random number generator. Supply your own generator in case you need more uniqueness.

Reference: https://gist.github.com/jed/982883

Type declaration

▸ (payload): string

Parameters
NameType
payloadSubscribePayload
Returns

string

Defined in

src/client.ts:414


isFatalConnectionProblem

Optional isFatalConnectionProblem: (errOrCloseEvent: unknown) => boolean

Deprecated

Use shouldRetry instead.

Check if the close event or connection error is fatal. If you return true, the client will fail immediately without additional retries; however, if you return false, the client will keep retrying until the retryAttempts have been exceeded.

The argument is either a WebSocket CloseEvent or an error thrown during the connection phase.

Beware, the library classifies a few close events as fatal regardless of what is returned. They are listed in the documentation of the retryAttempts option.

Default

’Any non-CloseEvent

Type declaration

▸ (errOrCloseEvent): boolean

Parameters
NameType
errOrCloseEventunknown
Returns

boolean

Defined in

src/client.ts:390


jsonMessageReplacer

Optional jsonMessageReplacer: JSONMessageReplacer

An optional override for the JSON.stringify function used to serialize outgoing messages from this client. Useful for serializing custom datatypes out to the client.

Defined in

src/client.ts:426


jsonMessageReviver

Optional jsonMessageReviver: JSONMessageReviver

An optional override for the JSON.parse function used to hydrate incoming messages to this client. Useful for parsing custom datatypes out of the incoming JSON.

Defined in

src/client.ts:420


keepAlive

Optional keepAlive: number

The timeout between dispatched keep-alive messages, namely server pings. Internally dispatches the PingMessage type to the server and expects a PongMessage in response. This helps with making sure that the connection with the server is alive and working.

Timeout countdown starts from the moment the socket was opened and subsequently after every received PongMessage.

Note that NOTHING will happen automatically with the client if the server never responds to a PingMessage with a PongMessage. If you want the connection to close, you should implement your own logic on top of the client. A simple example looks like this:

import { createClient } from 'graphql-ws';
 
let activeSocket, timedOut;
createClient({
  url: 'ws://i.time.out:4000/after-5/seconds',
  keepAlive: 10_000, // ping server every 10 seconds
  on: {
    connected: (socket) => (activeSocket = socket),
    ping: (received) => {
      if (!received) // sent
        timedOut = setTimeout(() => {
          if (activeSocket.readyState === WebSocket.OPEN)
            activeSocket.close(4408, 'Request Timeout');
        }, 5_000); // wait 5 seconds for the pong and then close the connection
    },
    pong: (received) => {
      if (received) clearTimeout(timedOut); // pong is received, clear connection close timeout
    },
  },
});

Default

0

Defined in

src/client.ts:303


lazy

Optional lazy: boolean

Controls when should the connection be established.

  • false: Establish a connection immediately. Use onNonLazyError to handle errors.
  • true: Establish a connection on first subscribe and close on last unsubscribe. Use the subscription sink’s error to handle errors.

Default

true

Defined in

src/client.ts:237


lazyCloseTimeout

Optional lazyCloseTimeout: number

How long should the client wait before closing the socket after the last oparation has completed. This is meant to be used in combination with lazy. You might want to have a calmdown time before actually closing the connection. Kinda’ like a lazy close “debounce”.

Default

0

Defined in

src/client.ts:265


on

Optional on: Partial<{ closed: EventClosedListener ; connected: EventConnectedListener ; connecting: EventConnectingListener ; error: EventErrorListener ; message: EventMessageListener ; opened: EventOpenedListener ; ping: EventPingListener ; pong: EventPongListener }>

Register listeners before initialising the client. This way you can ensure to catch all client relevant emitted events.

The listeners passed in will always be the first ones to get the emitted event before other registered listeners.

Defined in

src/client.ts:398


onNonLazyError

Optional onNonLazyError: (errorOrCloseEvent: unknown) => void

Used ONLY when the client is in non-lazy mode (lazy = false). When using this mode, the errors might have no sinks to report to; however, to avoid swallowing errors, consider using onNonLazyError, which will be called when either:

  • An unrecoverable error/close event occurs
  • Silent retry attempts have been exceeded

After a client has errored out, it will NOT perform any automatic actions.

The argument can be a websocket CloseEvent or an Error. To avoid bundling DOM types, you should derive and assert the correct type. When receiving:

  • A CloseEvent: retry attempts have been exceeded or the specific close event is labeled as fatal (read more in retryAttempts).
  • An Error: some internal issue has occured, all internal errors are fatal by nature.

Default

console.error

Type declaration

▸ (errorOrCloseEvent): void

Parameters
NameType
errorOrCloseEventunknown
Returns

void

Defined in

src/client.ts:257


retryAttempts

Optional retryAttempts: number

How many times should the client try to reconnect on abnormal socket closure before it errors out?

The library classifies the following close events as fatal:

  • All internal WebSocket fatal close codes (check isFatalInternalCloseCode in src/client.ts for exact list)
  • 4500: Internal server error
  • 4005: Internal client error
  • 4400: Bad request
  • 4004: Bad response
  • 4401: Unauthorized tried subscribing before connect ack
  • 4406: Subprotocol not acceptable
  • 4409: Subscriber for <id> already exists distinction is very important
  • 4429: Too many initialisation requests

In addition to the aforementioned close events, any non-CloseEvent connection problem is considered fatal by default. However, this specific behaviour can be altered by using the shouldRetry option.

These events are reported immediately and the client will not reconnect.

Default

5

Defined in

src/client.ts:348


retryWait

Optional retryWait: (retries: number) => Promise<void>

Control the wait time between retries. You may implement your own strategy by timing the resolution of the returned promise with the retries count. retries argument counts actual connection attempts, so it will begin with 0 after the first retryable disconnect.

Default

'Randomised exponential backoff'

Type declaration

▸ (retries): Promise<void>

Parameters
NameType
retriesnumber
Returns

Promise<void>

Defined in

src/client.ts:357


shouldRetry

Optional shouldRetry: (errOrCloseEvent: unknown) => boolean

Check if the close event or connection error is fatal. If you return false, the client will fail immediately without additional retries; however, if you return true, the client will keep retrying until the retryAttempts have been exceeded.

The argument is whatever has been thrown during the connection phase.

Beware, the library classifies a few close events as fatal regardless of what is returned here. They are listed in the documentation of the retryAttempts option.

Default

’Only CloseEvents’

Type declaration

▸ (errOrCloseEvent): boolean

Parameters
NameType
errOrCloseEventunknown
Returns

boolean

Defined in

src/client.ts:372


url

url: string | () => string | Promise<string>

URL of the GraphQL over WebSocket Protocol compliant server to connect.

If the option is a function, it will be called on every WebSocket connection attempt. Returning a promise is supported too and the connecting phase will stall until it resolves with the URL.

A good use-case for having a function is when using the URL for authentication, where subsequent reconnects (due to auth) may have a refreshed identity token in the URL.

Defined in

src/client.ts:215


webSocketImpl

Optional webSocketImpl: unknown

A custom WebSocket implementation to use instead of the one provided by the global scope. Mostly useful for when using the client outside of the browser environment.

Defined in

src/client.ts:404